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ANDERSEN, A., CHAPMAN, R. E., DICKMAN, J. & HAND, K. (2001). Using rapid prototyping technology in vertebrate paleontology. Journal of Vertebrate Paleontology, 21(Suppl. 3), 28A.

BIMBER, O., GATESY, S. M., WITMER, L. M., RASKAR, R. & ENCARNACÃO, L. M. (2002). Merging fossil specimens with computer-generated information. IEEE Computer, 35(9), 25–30.

BITELLI, G., GIRELLI, V. A., REMONDINO, F., & VITTARI, L. (2007). The potential of 3d techniques for cultural heritage object documentation. Videometrics IX, 6491, 1-8.

BREITHAUPT, B., MATTHEWS, N., & NOBLE, T. (2004). An integrated approach to three-dimensional data collection at dinosaur tracksites in the Rocky Mountain West. Ichnos, 11(1), 11–26.

CHAPMAN, R. E., SNYDER, R. A., JABO, S. & ANDERSEN, A. (2001). On a new posture for the horned dinosaur Triceratops. Journal of Vertebrate Paleontology, 21(Suppl. 3), 39A-40A.

CHAPMAN, R. E., WEISHAMPEL, D. B. & RASSKIN-GUTMAN, D. (1998). Three-dimensional modeling and analysis of function of fossil vertebrates. Journal of Vertebrate Paleontology, 18(Suppl. 3), 33A.

CHRISTIAN, A. & DZEMSKI, G. (2007). Reconstruction of the cervical skeleton posture of Brachiosaurus brancai Janensch, 1914 by an analysis of the intervertebral stress along the neck and a comparison with the results of different approaches. Fossil Record, 10(1), 38–49.

CHRISTIAN, A. & DZEMSKI, G. (2011). Neck posture in sauropods, pp: 251 – 260, in Klein, N., Remes, K., Gee, C. G. & Sander, P. M. (eds.).  Biology of the sauropod dinosaurs: Understanding the life of giants. Indiana University Press, Bloomington.

DECK, L. T., CHAPMAN, R. E. & ANDERSEN, A. (2004). Conservation of vertebrate fossils and collections data using virtualization. Journal of Vertebrate Paleontology, 24(Suppl. 3), 51A.

DECK, L. T., SCHLADER, R., CLEMENT, N., GIBBS, W. & CHAPMAN, R. E. (2007). Especially durable prototypes of fossil specimens and replicas for use in public programming. Journal of Vertebrate Paleontology, 27(Suppl. 3), 67A.

DZEMSKI, G. & CHRISTIAN, A. (2007). Flexibility along the neck of the ostrich (Struthio camelus) and consequences for the reconstruction of dinosaurs with extreme neck length. Journal of Morphology, 268(8), 701–714.

DZEMSKI, G. & CHRISTIAN, A. (2010). Analyses of ligament tensions in long necked animals indicates possible neck posture. Symposium of Vertebrate Palaeontology and Comparative Anatomy, Abstracts, unpaginated.

HOHLOCH, A. & MALLISON, H. (2005). Digitizing dinosaurs: new techniques for the Microscribe 3D digitizer. Journal of Vertebrate Paleontology, 25(Suppl. 3), 70A.

JOHNSTON, R. A., BARNES, K., LOVELL-SMITH, T. & PRICE, N. B. (2004). Use of a hand-held laser scanner in palaeontology: a 3D model of a plesiosaur fossil. Image and Vision Computing, 4.

KADOBAYASHI, R., KOCHI, N., OTANI, H. & FURUKAWA, R. (2004). Comparison and evaluation of laser scanning and photogrammetry and their combined use for digital recording of cultural heritage. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 35(5), 401–406.

KAHZDAN, M., AMENTA, N., GU, S., WILEY, D. F. & HAMANN, B. (2009). Symmetry restoration by stretching. Canadian Conference on Computational Geometry, Vancouver.

MALLISON, H. (2007). Virtual dinosaurs-Developing computer aided design and computer aided engineering modeling methods for vertebrate paleontology. Dissertation. Tübingen: Eberhard Karls Universität Tübingen.

MALLISON, H., HOHLOCH, A. & PFRETZSCHNER, H. U. (2009). Mechanical digitizing for paleontology-new and improved techniques. Palaeontologia Electronica, 12(2), 1–41.

MÖLLER, J. T., DZEMSKI, G. & CHRISTIAN, A. (2009). Testing an efficient laser scan method to digitize sauropod vertebrae for anatomical and kinematic neck movement simulations. Journal of Vertebrate Paleontology, 29(Suppl. 3), 150A.

MOTANI, R., AMENTA, N. & WILEY, D. F. (2005). Possibilities and limitations of three dimensional retrodeformation of a trilobite and plesiosaur vertebrae. PaleoBios, 25(2), 88.

REMONDINO, F. (2007). Detailed image-based 3D geometric reconstruction of heritage objects. DGPF Tagungsband, 16, 483–492.

REMONDINO, F., GIRARDI, S., GONZO, L. & RIZZI, A. (2008). Multi-resolution modeling of complex and detailed Cultural Heritage. Proc. of 9th Int. Symp. on Virtual Reality, Archaeology and Cultural Heritage (VAST 2008), 1-8.

REMONDINO, F., GUARNIERI, A. & VETTORE, A. (2005). 3D modeling of close-range objects: photogrammetry or laser scanning. Proceedings of SPIE-IS&T Electronic Imaging: Videometrics VIII 5665, 216–225.

SCHLADER, R., BREITHAUPT, B. H., CLEMENT, N., CHAPMAN, R. E. & PETERSEN, C. (2007). High-resolution virtualization of dinosaur footprints and rock art in the field using a low-cost, high-resolution laser-scanner. Journal of Vertebrate Paleontology, 27(Suppl. 3), 141A.

TSCHOPP, E. & DZEMSKI, G. (in review). How retrodeformation changes morphology in 3D: an example from diplodocid sauropod vertebrae and its implications on taxonomy.  Palaeontologia Electronica.

WALTERS, R., CHAPMAN, R. E. & SNYDER, R. A. (2001). Fleshing-out Triceratops: adding muscle and skin to the Virtual Triceratops. Journal of Vertebrate Paleontology, 21(Suppl. 3), 111A.

WILHITE, R. (2003). Digitizing large fossil skeletal elements for three-dimensional applications. Palaeontologia Electronica, 5(1), 1-10.

ZOLLIKOFER, C. P. E. & PONCE DE LEÓN, M. S. (1995). Tools for rapid prototyping in the biosciences. IEEE Computer Graphics and Applications, 15, 48–55.


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